
However, the gaming sector showed flat growth over the past year, declining from 71% and 53% in 20.Īccording to Bilibili's financial report, its game sector generated total revenue of CNY1.13 billion in the fourth quarter of 2020, down 11.7% month-over-month.Īs one of the cash cows of Bilibili, slowing revenue growth of the gaming sector is not a good sign, especially for a loss-making company like Bilibili, which has been in the red for 13 consecutive quarters. Their ambition is to become a comprehensive and vibrant community for all kinds of users and video creators.ĭespite its more diversified business, Bilibili's games are still its largest revenue-generating sector, which accounted for 40% of the total revenue in 2020.

Initially positioned as a playground for China's ACG (anime, comics, and games) community, Bilibili has been expanding its offerings to a wide range of categories, like fashion, lifestyle, beauty, music, and technology. The investment aims to enrich the video platform's content that caters to the diverse tastes of animation fans, gamers, and merchants. Under the agreement, Hong Kong and Nasdaq listed Bilibili has purchased a 4.72% stake of Taptap's owner X.D. TapTap challenges the common unfair taxation of the Chinese game distributors, and will help Bilibili reach more gamer audience.Ĭhinese video sharing and streaming platform Bilibili has invested HKD9.6 billion in domestic game distribution platform TapTap. Bilibili's Investment in TapTap Is A Win-Win, And Here Is Why - PingWest English 中文īilibili's Investment in TapTap Is A Win-Win, And Here Is Why
